ADAM BOVZDARENKO Game Designer
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Adam Bovzdarenko
Status · 01

About Me

Adam Bovzdarenko

Identity

  • NameAdam Bovzdarenko
  • ClassGame Designer & Director
  • Emailadambovzdarenko@gmail.com
  • FavesLife is Strange, The 3rd Birthday, Garry's Mod
  • HobbiesReading, Gaming, TTRPGs
  • LangsEN C1 · PL C1 · UK C2 · RU C2 · HR B2

I'm a game designer driven by a simple belief: games are the most powerful medium for telling stories and creating emotion. Everything I build — from a 57-page GDD to a solo mobile release — starts with one question: how will the player feel?

Reasonable, broad-minded, quick to learn and grow — a designer with “burning eyes,” driven by the vital need to create and improve. My core strengths are in game design and documentation, backed by hands-on development in Unity and Unreal Engine.

Game & Systems DesignLv. 9
Narrative & Level DesignLv. 9
GDD & ProductionLv. 8
Unity / Unreal (C#)Lv. 7
Team LeadershipLv. 8
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History · 02

My Resume

Work Experience

April 2026 — Present

Game Director

Independent Game Project · Part-time

Leading a small indie team in the development of a single-player RPG. Responsible for creative direction, game design, and key decisions across all stages of production, while keeping a personal, collaborative environment where every voice is heard.

December 2025 — January 2026

Game Design Consultant

Igmu Interactive

Brought in to structure pre-production from the ground up. Built the full documentation system in Notion — design pillars, workflow pipelines, milestone planning — and advised on production best practices toward a vertical slice, trailer, and pitch deck.

June 2024 — November 2024

Lead Game Designer

Forest Whisperers

Led design for a 20-person volunteer team, turning a three-sentence concept into a 57-page GDD written entirely from scratch. One of three managers — involved in business planning, revenue and marketing — and acting lead for a full month during the project head's absence.

April 2023 — October 2024

Unity / Unreal Engine Developer

Freelance / Aurora Studios

Designed and developed games solo and with artists on commissioned projects. Released My Name is Smiley on Google Play — a story-driven top-down shooter built entirely solo. This period led to a full-scholarship admission to Warsaw University of Technology in 2024.

Education

October 2024 — Present

BSc · Applied Computer Science

Warsaw University of Technology

Advanced software development, algorithms, data structures and applied programming — strengthening the systems thinking I bring into design.

September 2022 — July 2024

Gymnasium

Ivan Zakmardi Dijankovecki Gymnasium · Križevci, Croatia

Strong focus on mathematics and sciences; the analytical foundation of my approach to design.

May 2021 — February 2022

Programming & Marketing Courses

IT Academy STEP · Mariupol

Hands-on project building, software workflows, and strategic thinking about audiences.

Reach Out · 04

Let's Talk

Feel free to reach out regarding game design projects, collaborations, or opportunities. I'll be glad to connect and discuss ideas.

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